3ds max to unreal engine 410/30/2023 ![]() ![]() In this particular case since we didn’t have any sculpting, we start from scratch. The main difference is that if you start from a high poly, you will need to do a retopology run. ![]() When you are creating a model you can either start from a high poly model, or a low poly one. I went ahead and divided this into five videos so it’s easier to follow. This post will try and cover the basics you will need to know in order to create assets for UE4. With the new standard, we have a new set of challenges we need to address. Nowadays though, it’s almost like the next industry standard. ![]() In the last couple of years Unreal Engine has started creeping in the ArchViz scene. From the get go we will jump straight to the point.
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